using Godot;
using System;

public partial class Idle : Node, IState
{
    public void Enter()
    {
        throw new NotImplementedException();
    }

    public void Exit()
    {
        throw new NotImplementedException();
    }

    public void Update(double delta)
    {
        throw new NotImplementedException();
    }

    public void PhysicsUpdate(double delta)
    {
        throw new NotImplementedException();
    }

    public void HandleInput(InputEvent @event)
    {
        throw new NotImplementedException();
    }
}
